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Beyond Headsets: How XR + Haptics Are Rewiring B2B for the Next Decade
From May 6–7, 2025, the WT Wearable Technologies Conference Europe took over Munich with a bold promise: Wearables are no longer niche and they’re business-critical. And this year, something deeper happened.
Sascha Grosskopf
5/23/20252 min read


My post contentWhat we felt in Munich wasn’t just excitement. It was the tactile future of business.
Two Days That Touched the Future
From May 6–7, 2025, the WT Wearable Technologies Conference Europe took over Munich with a bold promise: Wearables are no longer niche and they’re business-critical.
And this year, something deeper happened.
Not just demos. Not just dashboards.
We felt the business case. Literally.
Across industries—healthcare, industrial design, training, wellness, sports, manufacturing and XR combined with wearable haptics is building the next great interface for B2B interaction: touch.
Because when we can feel a product, simulate pressure, trigger muscle memory, or collaborate remotely with texture and resistance and we don't just improve tech. We change how business works.
Why Haptics in XR Matters
Here’s the breakthrough: XR without haptics is just a better screen.
But XR with haptics? That’s an experience. That’s muscle memory. That’s real training, real collaboration, real interaction and no matter where you are.
🔹 Training & Simulation: Enterprises now simulate high-risk environments with real tactile feedback. Automotive technicians, field engineers, even surgeons can feel what they’re learning.
🔹 Design & Prototyping: Remote teams can touch-test textures, explore digital twins, and co-create prototypes and all from their own countries, but as if they’re in the same room.
🔹 Remote Assistance & Maintenance: Haptic gloves guide on-site workers with pressure cues, step-by-step haptic prompts, and real-time feedback and reducing error, downtime, and cost.
“We are moving from observation to interaction—where feeling becomes the new seeing.” WT Wearable Technologies Panelist, Day 2
The Next 10 Years of B2B Are Tactile
Let’s not kid ourselves—XR alone won’t transform industries.
But XR powered by wearables, AI, and haptics? That’s not just a UI upgrade. It’s an infrastructure shift for how we train, collaborate, and scale in business.
https://www.xrtoday.com/mixed-reality/beyond-vr-headsets-the-role-of-wearable-haptics-for-business/
Here’s what’s coming next:
Immersive, borderless workspaces (built not just to meet, but to build)
Human-first product testing (where feeling friction reveals insights faster than data)
Sustainable growth models (reducing the need for physical prototypes, travel, waste)
Haptic-powered events and dealmaking (from investor pitches to trade shows—in virtual 3D you can touch)
And leading platforms are already responding.
What We’re Building at GreenGalaxy
At GreenGalaxy, we’re not just watching the wearable wave. We’re shaping it.
Our VR-powered business platform is ready to integrate next-gen haptics into:
Investor pitch rooms where you feel the product
Collaborative design studios where you co-build with force feedback
Onboarding flows that simulate real tools, real tasks, real impact
We believe startups, manufacturers, agencies, and innovators shouldn’t wait for the tech to be “mainstream.”
Because the companies that get hands-on first and will lead.
Let’s Get Real: The Opportunity Is Now
If your B2B solution still relies on flat screens, static slides, or Zoom fatigue... Ask yourself:
What could your business unlock if people could touch your vision?
This year’s WT Wearable Technologies Conference showed us that the next interface isn’t just visual or vocal. It’s tactile.
XR + Haptics = the sense multiplier that will define the next 10 years of B2B.
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